Previsualization, Camera Animation, Layout
The Space Race is a space flight simulator game I've developed. My curiosity of space flight, passion for developing games, and education in physics led me to create this game.
In minutes and at your fingertips, fly over 10 historic space missions from Sputnik to Apollo 11. It is an ongoing project, which will release on iPhones in the future, as well as having more current and futuristic space missions.
With a released prototype, VMAP connects traveling film-makers with viewers in an intuitive, map-based interface. Use it to create a travel blog or to research places around the world.
I’ve been working in visualization for over 15 years on films and commercials. I started as a previs artist for live action films with heavy visual effects. I then shifted to more technical postvis. I’ve also supervised multiple films where I excelled as a team leader as well as a communicator connecting with directors, visual effects supervisors, clients and others to help the best ideas make it onto the screen.
Supervisor postvis films:
The Mummy, Passengers, Sully, Jumanji 2 and GI Joe 2.
Previs and postvis artist films:
Hunger Games, White House Down, 2012 and many others.
Previs, layout and camera animation advertising clients:
Apple, Google, Disney, Honda, Acura, Audi, Walmart, Expedia and many others.